PSN Service Status. Our Fix & Connect tool will help you troubleshoot and improve your online experience. Download and install Remote Play. Download and install the Offline Remote Play patch. I used the one click auto patcher. Connect your PS4 and computer/laptop with an ethernet cable. Turn on your PS4. I used an ethernet to USB-C adapter as my laptop has no ethernet port. If you already using your ethernet port, you will need a USB adapter.
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- Offline PS4 Remote Play
(Current Version of the Remote Play : 2.0.0.2211)
Hello Sony,
If you ever happen to read this, don't you think it would be nice to have this feature built-in ?
Think about it like this for a second : you are going on holiday with your PS4 and your laptop because you have no other display available for it. Most laptops aren't shipped with an HDMI input port so you can't directly connect your PS4 to your laptop's screen. However, what you can do is connect your laptop and your PS4 with an ethernet cable and use RemotePlay... until you realize that you need an Internet connection to start the software.
Looking for updates is nice, but is there really a point in preventing players from using their console because they don't have an Internet connection available all the time ?
Incidentally, if you have any problem with me posting this, please don't hesitate to contact me.
Getting started
For various reasons, I can't give you the patched executable. However, I can still tell you how to patch it yourself. You will need to download xdelta as well as the RemotePlay.patch and put them next to your RemotePlay.exe.
Execute the following command :Then you have to start RemotePlay-Patched.exe to enjoy your PS4 Remote Play offline experience. I'll describe below another method to do the same thing without having to change RemotePlay.exe itself.xdelta -d -s RemotePlay.exe RemotePlay.patch RemotePlay-Patched.exe
Will RemotePlay work as usual ?
Yes, every aspect of the original RemotePlay have been kept, except the error messages. Be aware that if you have an Internet connection and an update is required, this patch will NOT prevent it (updates are here for a reason...) !
I may (or may not) totally prevent those updates, but currently I don't know if compatibility problem may arise between the PS4 and the Remote Play if both aren't up-to-date.
I don't trust those patches thrown at me like this...
... and that's perfectly fine.
Here are the steps so that you can reproduce the patch (the first version) by yourself :- Throw your RemotePlay.exe at de4dot to remove the obfuscation.
- Open your brand new RemotePlay-cleaned.exe using your favorite decompiler (ILSpy, .NET Reflector, etc...). In my case, I am using dnSpy. Navigate to the class RemoteplayUI.CheckUpdate and look for the method taking an object and an EventArgs as arguments. Here's the original obfuscated but commented method :
private void uE000(object uE00F, EventArgs uE010)
{
this.uE005 = new Timer();
this.uE005.Interval = uE005.uE000(19);
this.uE005.Tick += new EventHandler(this.uE002);
this.uE005.Start();
if (!NetworkInterface.GetIsNetworkAvailable())
{
NormalMessage normalMessage = new NormalMessage(RpUIres.uE03A, (MESSAGE_DIALOG_SHOW_TYPE)uE005.uE000(0));
normalMessage.ShowDialog();
normalMessage.Dispose();
// Those three lines below are the lines we want to get rid of.
// Removing the whole if statement works fine too, but you will not have the error message anymore.
this.uE00A = (uE005.uE000(2) != 0);
base.Close();
return;
}
this.uE000();
}
And here's the unobfuscated edited method :
private void CheckUpdate_Shown(object sender, EventArgs e)
{
this.timer_0 = new Timer();
this.timer_0.Interval = Class8.smethod_0(19);
this.timer_0.Tick += new EventHandler(this.timer_0_Tick);
this.timer_0.Start();
if (!NetworkInterface.GetIsNetworkAvailable())
{
NormalMessage expr_56 = new NormalMessage(RpUIres.String_58, (MESSAGE_DIALOG_SHOW_TYPE)Class8.smethod_0(0));
expr_56.ShowDialog();
expr_56.Dispose();
}
this.method_0();
}- There's a second edit to do. Look this time for the method taking an object and an AsyncCompletedEventArgs as arguments. Here's the original (shortened a bit) obfuscated but commented method :
private void uE000(object uE019, AsyncCompletedEventArgs uE01A)
{
if (uE01A.Cancelled)
{
this.uE00A = (uE005.uE000(2) != 0);
}
else if (uE01A.Error != null)
{
NormalMessage normalMessage = new NormalMessage(RpUIres.uE039, (MESSAGE_DIALOG_SHOW_TYPE)uE005.uE000(0));
normalMessage.ShowDialog();
normalMessage.Dispose();
this.uE00A = (uE005.uE000(2) != 0); // We want to remove this.
}
else
{
// Deserialization stuff no one cares about
}
this.uE007 = (uE005.uE000(2) != 0); // We want this to be always true}
}
And here is the unobfuscated edited method (still shortened) :
private void webClient_0_DownloadFileCompleted(object sender, AsyncCompletedEventArgs e)
{
if (e.Cancelled)
{
this.bool_3 = (Class8.smethod_0(2) != 0);
}
else if (e.Error != null)
{
NormalMessage expr_34 = new NormalMessage(RpUIres.String_57, (MESSAGE_DIALOG_SHOW_TYPE)Class8.smethod_0(0));
expr_34.ShowDialog();
expr_34.Dispose();
}
else
{
// Deserialization stuff no one cares about
}
this.bool_1 = true;
}- And that's it, you can now export your brand new RemotePlay executable (using the Save Module... function on dnSpy) and enjoy playing on your PS4 anywhere.
- Download and install Fiddler.
- Enable HTTPS decryption in Fiddler.
- With Fiddler running, start RemotePlay and wait for the request to https://remoteplay.dl.playstation.net/remoteplay/module/win/rp-version-win.json.
- Select the AutoResponder tab, enable the rules, enable unmatched requests passthrough.
- Drag & Drop the request made to remoteplay.dl.playstation.net into the rules list.
- Select the FiddlerScript tab and look for this line :
static function OnBeforeRequest(oSession: Session) {- Add the following content under the line you found earlier :
{
oSession.oFlags['x-replywithtunnel'] = 'GenerateTunnel';
return;
}- Click on Save Script.
- That's it for Fiddler. You have nothing to save by yourself. The only thing that matters now is that Fiddler must be up and running when you want to play without Internet.
- There's still something to do. Currently, if you open RemotePlay, it'll tell you that (if you are truly disconnected) there is not network connection available. To fix this, create an access point on your phone and connect to it (there's no need to have an Internet connection available on your phone, otherwise it would defeat the point of having done everything mentionned above). Note that you can also use any free hotspot you may have around you.
- It's already done ! When you'll start RemotePlay, it'll think that an Internet connection is available (when it's merely connected to a hotspot WITHOUT Internet) and when it'll try to look for updates Fiddler will take care of it.
- Enjoy the offline PS4 Remote Play.
Contributing
I usually appreciate contributions, however, this time, I will decline every pull request containing an executable or a patch.
.
A PS5 console or PS4 console is required for Remote Play.
With Remote Play, you can control your PlayStation® console remotely wherever you have a high-speed internet connection.
Using the [PS Remote Play] app, you can control your PlayStation®5 console or PlayStation®4 console from a device in a different location.
For example, you can use a computer in another room or a smartphone* when you’re out to enjoy PS5™ and PS4™ games.
- *
- You can’t use Remote Play on your mobile device’s cellular data network. A high-speed Wi-Fi® network is required.
The following are the different combinations of compatible devices and PlayStation consoles for using Remote Play. For instructions on downloading the app and getting started with Remote Play, go to one of the links below.
Control your PS5 console
Control your PS4 console
- Control your PS4 console from your PS Vita system*
- Control your PS4 console from your PS TV system*
- *
- With the [PS4 Link] app, you can remotely control your PS4 console with a PlayStation®Vita system or PlayStation®TV system.
Find out more about how to set up and use Remote Play on your systems in the PS Vita User’s Guide or the PS TV User’s Guide.
Depending on the content or how it’s used, Remote Play may not be available. For details, see “Restrictions”.
[PS Remote Play] Update Information
Ps4 Remote Play No Internet
Windows PC version 4.1:
Stability during use of some features has been improved.
Mac version 4.1:
Stability during use of some features has been improved.
Ps4 Remote Play Free Download
Mobile version:
Visit Google Play™ or the App Store for update information.
Restrictions
- Some games do not support Remote Play.
Games that require peripherals such as PlayStation®VR or PlayStation®Camera aren’t compatible with Remote Play. You can’t use Remote Play on your PS5 console or PS4 console in the following situations:
- When you’re using Share Screen or Share Play, or broadcasting your gameplay
- When users are using Remote Play, Share Play, or Share Screen, or broadcasting their gameplay
- When you’re playing a Blu-ray Disc™ or DVD
- When you’re using PS VR in VR mode
The following restrictions apply when using Remote Play:
- You can’t use Share Screen or Share Play, or broadcast your gameplay.
- You can’t play a Blu-ray Disc™ or DVD.
- You can’t play music with Spotify®.
- Some or all video content might not be displayed on your device depending on the game or video service.
- For details on audio input and output during Remote Play, visit our support website.
- This site is subject to change without notice.
- Screen images are composite images. Illustrations and screen images may vary from the actual product.
- Information about system functionality and images published on this site may vary depending on the PS5 or PS4 system software version or the version of the application installed on your computer or mobile device that’s in use.
How To Use Ps4 Remote Play Offline
- “”, “PlayStation”, “PS5”, “PS4” and “DUALSHOCK” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
- “SONY” is a registered trademark or trademark of Sony Group Corporation.
- App Store, iPad, iPhone, Mac and macOS are trademarks of Apple Inc. registered in the U.S. and other countries.
- The Bluetooth® word mark and logos are registered trademarks owned by Bluetooth SIG, Inc. and any use of such marks by Sony Interactive Entertainment Inc. is under license. Other trademarks and trade names are those of their respective owners.
- “Blu-ray Disc™” and “Blu-ray™” are trademarks of the Blu-ray Disc Association.
- Google Play and Android are trademarks of Google LLC.
- Intel and Intel Core are trademarks of Intel Corporation or its subsidiaries in the U.S. and/or other countries.
- Spotify is a registered trademark of Spotify Ltd.
- Wi-Fi® is a registered trademark of Wi-Fi Alliance®.
- Other system and product names are generally trademarks or registered trademarks of their respective owners.
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